I'm a game programmer and security engineer with over 15 years of experience.
I've worked on AAA projects through their entire lifecycle from prototype to post-launch support. My specialty is game security but I also work on gameplay systems, game performance optimization and game networking code. I was the security and anti-cheat lead for Riot Games' tac-shooter VALORANT, joining the project as the fourth programmer and staying through launch. Previously I worked in tech and government in a variety of engineering and leadership roles.
Up until recently I've been at Epic Games as a technical director working on Fortnite and other projects.